To make the board, I bought a piece of foam board. I got the pockets from Mardel (they don't sell this particular pocket anymore, but they sell many others that are cute). I hot glued the pockets onto the board and printed out the pocket numbers, discards, and Bazinga onto lime green cardstock. I just hot cut that stuff out and hot glued it on the board also. Once the board is together, then you just create the cards. I have 31 cards, but you can have more or less. I wouldn't go less than 27 so you can have 3 in each pocket. On the cards, I wrote many different things that I thought would make the game interesting. Here are some ideas:
- Add 1 or more points to your score
- Take 1 or more points from your score
- Take points from the winning team's score and add to the losing team's score
- Winning team does 10 second dance
- Losing team does 10 second dance (they HATE these cards...if they don't do the dance, I take all of their points, and all group members must stand up and dance before I start timing)
Of course, the Bazinga card is in the mix. It doubles that team's score, so they are always trying to find the Bazinga card.
So this is how we play...students will get in groups and come up with some group name. I'll write the names on the board so the score is kept up there. They'll pick numbers and whoever is closest gets to go first. I'll write a question on the SMART Board and they get to answer. The other groups must work out the question at the same time. I sometimes give time limits, depending on what we're reviewing. If that group gets the question right, they get a point and get to draw a card and do whatever that card says. If they get it wrong, the question goes to the next group. If they get it right, they get the point and the card. If not, it keeps going until someone gets it right. (If I feel that no one will get it right, I'll go over that question with the class and no one gets the point. This doesn't happen too often.) After the correct answer is given, a new question will go to the next group and continue like that until we either run out of cards or the bell rings.
My students love this game and they get pretty competitive with it. It's another quick review game that I don't have to put much effort into, which is why I love it. I pull out the board and get some questions together from the text or worksheets and we get going. Easy as that! I hope that your students like this game as much as mine do. Happy reviewing!
I'm about to go on teaching practice to be assessed and found this to be the ideal thing to include in my lesson...thank you so much for sharing. Love it!!!
ReplyDeleteAweseome idea. So much simpler. I can also use it for individual work and have them come see me when they score a bingo
ReplyDeletejelly doods,
apple worm
jelly jumper,
skeleton launcher 2
More issues than a 70yo Dog. Cool gun play even if the selection is limited and for some reason they will sell you a gun with another skin before you can earn the gun with the skin the story likes? Side activities are more fun that most of the game, not to mention the lack of your character development. Map editor is weird with its item placement and multiplayer is very basic, but they get you in with weekly rewards. Air combat sucked pretty hard and more than a few times i had mission important AI's wonder off or just fall through the world. The draw distance is the worst i have ever seen on a ps4 pro and dont even try to hit the driver out of a moving vehicle without a great zoom.
ReplyDeleteSee more review: Matching games
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